OpenTK.Audio.OpenAL 4.8.1

OpenAL bindings for dotnet from the Khronos openAL c library.

Showing the top 20 packages that depend on OpenTK.Audio.OpenAL.

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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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API: Added `NativeWindow.HasTransparentFramebuffer` to be able to check if a transparent framebuffer was created successfully. (@NogginBops) API: Added missing enum entries in `OpenCL.ContextProperties`. (@NogginBops) FIX: `NativeWindowSettings.StartVisible = false` has been fixed and should now work as expected. (@NogginBops) FIX: Fixed issue where `JoystickState.GetAxis` returned buttons instead of axes. (@NogginBops) FIX: Fixed issue where self-contained `dotnet publish` would break due to duplicate `libglfw.so` files. (@Th3Dilli) FIX: Setting `NativeWindow.WindowState` will now be reflected in `OnResize` event caused by it. (@NogginBops) FIX: `GameWindow.UpdateTime` is now correctly updated, fixing an issue that first appeared in `4.7.1`. (@NogginBops) FIX: Fixed typo in deprecation message for `GameWindow.RenderFrequency`. (@postmeback)

.NET Core 3.1

Version Downloads Last updated
4.8.2 2 05/23/2024
4.8.1 2 05/23/2024