OpenTK.Input 5.0.0-pre.9

Hid/Controller input library.

Showing the top 20 packages that depend on OpenTK.Input.

Packages Downloads
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
6
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
3
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
5
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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Merged PAL2 into OpenTK 5.0. Platform Abstraction Layer 2.0 is an experimental api that represents the future of windowing in OpenTK. (@NogginBops, @utkumaden) To learn more visit: https://nogginbops.github.io/opentk.net/learn/pal2/Introduction.html (will be https://opentk.net/learn/pal2/Introduction.html in the future). Merged OpenTK 4.8.1 onto 5.0-pre.9. (@NogginBops) This means that all changes make between 4.7.6 to 4.8.1 are also in this release. BREAKING: Disabled generation of typesafe handles by default. (@NogginBops) They are still available optionally when running the generator, but will not be part of the nuget package. API: Lots of GL functions are now properly overloaded with math types. (@NogginBops) API: Where applicable `System.Numerics` overloads have been added to GL functions. (@NogginBops) FIX: `LinearMipmapLinear` is no longer a member in `TextureWrapMode`. (@NogginBops) FIX: `GL.CreateShaderProgram` now properly returns an `int`. (@NogginBops) API: Added `GL.TransformFeedbackVaryings(int, int, string[], TransformFeedbackBufferMode)` manual overload. (@NogginBops) API: Implemented `IEquatable<>` on all typesafe handle types. (@NogginBops) FIX: Started using `OperatingSystem.Is*` internally instead of `RuntimeInformation.IsOSPlatform`. (@O1L) API: Added `Wgl` and `Glx` bindings (automatic loading the symbols for these APIs is broken, but will be fixed in the next preview). (@NogginBops) API: Made all function pointers directly accessibly in `GLPointers`, `GLXPointers`, and `WGLPointers` classes. (@NogginBops)

.NET 7.0

  • No dependencies.

Version Downloads Last updated
5.0.0-pre.9 6 05/23/2024
5.0.0-pre.8 3 05/23/2024
5.0.0-pre.7 2 05/23/2024
5.0.0-pre.6 3 05/23/2024
5.0.0-pre.5 2 05/23/2024
5.0.0-pre.4 1 05/23/2024
5.0.0-pre.3 4 05/23/2024
5.0.0-pre.2 1 05/23/2024
4.8.2 1 05/23/2024
4.8.1 2 05/23/2024
4.8.0 2 05/23/2024
4.7.7 1 05/23/2024
4.7.6 3 05/23/2024
4.7.5 3 05/23/2024
4.7.4 4 05/23/2024
4.7.3 2 05/23/2024
4.7.2 3 05/23/2024
4.7.1 1 05/23/2024
4.7.0 4 05/23/2024
4.6.7 1 05/23/2024
4.6.5 3 05/23/2024
4.6.4 1 05/23/2024
4.6.3 3 05/23/2024
4.6.2 2 05/23/2024
4.6.1 3 05/23/2024
4.6.0 4 05/23/2024
4.5.0 2 05/23/2024
4.4.0 2 05/23/2024
4.3.0 1 05/23/2024
4.2.0 4 05/23/2024
4.1.0 2 05/23/2024
4.0.6 2 05/23/2024
4.0.5 2 05/23/2024
4.0.4 3 05/23/2024
4.0.3 4 05/23/2024
4.0.2 2 05/23/2024
4.0.1 1 05/23/2024
4.0.0 1 05/23/2024
4.0.0-pre9.10 1 05/23/2024
4.0.0-pre9.9 1 05/23/2024
4.0.0-pre9.8 2 05/23/2024
4.0.0-pre9.7 2 05/23/2024
4.0.0-pre9.6 1 05/23/2024
4.0.0-pre9.5 2 05/23/2024
4.0.0-pre9.4 2 05/23/2024