OpenTK 3.1.0

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.

Showing the top 20 packages that depend on OpenTK.

Packages Downloads
OpenTK.GLControl
OpenTK.GLControl is a Windows.Forms Control with OpenGL rendering capabilities. Use it to add accelerated 3d graphics to your Windows.Forms or Windows Presentation Foundation (WPF) application. Features - Integrate 3d graphics into your Windows.Forms or WPF application - Use the .Net/Mono language of your choice: C#, F#, VB.Net, Boo, IronPython, IronRuby - Develop faster with inline documentation and strongly-typed enumerations for all OpenGL and OpenAL functions This is the official nuget package from http://www.opentk.com The source code can be found at https://github.com/opentk/opentk This package contains all code up to Feb 2016 from https://github.com/ppy/opentk
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OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
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OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
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OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 3.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 3.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
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General: * Fixed problem where OpenGL 3.2 contexts where created using the wrong flags, causing renderdoc error (#790). * Fixed problem where Vector3.Transform(Quaternion) returned incorrect results ( #776 ). * SDL backend no longer handles exceptions thrown in input events ( #735 #737 ) * Updated gamepadd mappings for SDL (#927). * Alt + numpad now results in correct data being passed to OnKeyPress (f17fa4b). Windows: * Keypress events are using CharSet.Unicode to allow for UTF characters. * If GetMouseMovePointsEx returns "access denied" we fall back to the old mouse move handling ( #883 ). * Detect joysticks which declare no valid controls & ignore (Cherry-picked from #819 ). * Fix where an invalid joystick axis overwrites the first joystick axis. (Cherry-picked from #819 ). * Makes the ArbCreateContext return valid settings ( #754 ). MacOS: * Unprocessed events no longer put the application into a partially-activated state ( #732 ). * Multiple fixes under PR #914: * NativeWindow.CursorVisible no longer resets the mouse position ( #668 ). * Custom cursors should work now ( e598ab2 ). * Command key is now a valid modifier ( 286119e ). * Fix where KeyDown events would trigger KeyPress when they shouldn't, e.g. when pasting ( ea3dd48 ). * KeyPress now receives the correct keycodes even if modifiers where held when typing ( 91b03dd ). Internal: * Generator.Build now uses invariant culture for parsing avoiding an exception when the local system uses comma as decimal separator ( #750 ). * Removed weird assembly version check fixing #710. * Fixed Xamarin project so that it compiles ( See #725 and b16e7fa ). * Matrix4 uses unsafe to invert for performace ( #719 ). * Removed link to gitter chat, discord is where it's at ( #770 ).

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