OpenTK 4.8.2

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

Showing the top 20 packages that depend on OpenTK.

Packages Downloads
OpenTK.GLControl
OpenTK.GLControl is a Windows.Forms Control with OpenGL rendering capabilities. Use it to add accelerated 3d graphics to your Windows.Forms or Windows Presentation Foundation (WPF) application. Features - Integrate 3d graphics into your Windows.Forms or WPF application - Use the .Net/Mono language of your choice: C#, F#, VB.Net, Boo, IronPython, IronRuby - Develop faster with inline documentation and strongly-typed enumerations for all OpenGL and OpenAL functions This is the official nuget package from http://www.opentk.com The source code can be found at https://github.com/opentk/opentk This package contains all code up to Feb 2016 from https://github.com/ppy/opentk
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OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
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OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
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OpenTK.GLControl
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 3.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 3.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
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SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
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FIX: Fixed issue where setting `NativeWindow.WindowState = WindowState.Normal` while fullscreen would not exit fullscreen. (@Th3Dilli) API: Added `NativeWindow.FramebufferSize`, `NativeWindow.OnFramebufferResize`, and `NativeWindow.FramebufferResize` to be able to properly get the framebuffer size of the window (useful on macos where framebuffer size is not equal to client size). (@NogginBops) API: Added `GameWindowSettings.Win32SuspendTimerOnDrag` propery that allows the internal timer to be suspended while the window is moved or resized. Without this dragging the window will cause an abnormally large time delta since the last frame. (@MV10) API: Made `NativeWindowSettings.Size` obsolete in favour of `NativeWindowSettings.ClientSize` (`NativeWindowSettings.Size` has always set the client size of the window, this namechange just makes this clear). (@MV10) API: Added ability to override OpenAL and OpenCL native library search path by setting `OpenALLibraryNameContainer.OverridePath` or `OpenCLLibraryNameContainer.OverridePath`. (@NogginBops) API: Added `NativeWindowSettings.AutoIconify` and `NativeWindow.AutoIconify` property to control if the window gets minimized if it loses focus while fullscreen. (@MV10) API: Added missing enums to `GetPName`. (@BoyBaykiller) FIX: Fixed an issue where creating a `NativeWindow` on wayland would freeze in the constructor. (@Th3Dilli) BREAKING: Re-implemented `Box2/3.Inflate` to work like `System.Drawing.Rectangle.Inflate`. The old behaviour can be found using `Box2/3.Extend`, as the previous obsoletion message stated. (@MV10, @NogginBops) Add example of how to implement `IBindingsContext` in the documentation comments on `IBindingsContext`. (@utkumaden) Internal changes to make the build system simpler and easier to modify. (@NogginBops) Internal changes from `Math` to `MathF` where appropriate. (@MV10)

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