Xamarin.Forms 1.5.2.6469-pre1

Build native UIs for iOS, Android, and Windows Phone from a single, shared C# codebase

Showing the top 20 packages that depend on Xamarin.Forms.

Packages Downloads
Prism.Forms
Prism is a fully open source version of the Prism guidance originally produced by Microsoft Patterns & Practices. Prism provides an implementation of a collection of design patterns that are helpful in writing well structured, maintainable, and testable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared library targeting the .NET Framework and .NET Standard. Features that need to be platform specific are implemented in the respective libraries for the target platform (WPF, Uno Platform, and Xamarin Forms). Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications. This library provides user interface composition as well as modularity support.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured and maintainable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared code base in a Portable Class Library targeting these platforms; WPF, Windows 10 UWP, and Xamarin Forms. Features that need to be platform specific are implemented in the respective libraries for the target platform. Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured and maintainable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared code base in a Portable Class Library targeting these platforms; WPF, Windows 10 UWP, and Xamarin Forms. Features that need to be platform specific are implemented in the respective libraries for the target platform. Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured and maintainable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared code base in a Portable Class Library targeting these platforms; WPF, Windows 10 UWP, and Xamarin Forms. Features that need to be platform specific are implemented in the respective libraries for the target platform. Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured and maintainable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared code base in a Portable Class Library targeting these platforms; WPF, Windows 10 UWP, and Xamarin Forms. Features that need to be platform specific are implemented in the respective libraries for the target platform. Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured and maintainable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared code base in a Portable Class Library targeting these platforms; WPF, Windows 10 UWP, and Xamarin Forms. Features that need to be platform specific are implemented in the respective libraries for the target platform. Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured and maintainable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared code base in a Portable Class Library targeting these platforms; WPF, Windows 10 UWP, and Xamarin Forms. Features that need to be platform specific are implemented in the respective libraries for the target platform. Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications.
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Prism.Forms
Prism provides an implementation of a collection of design patterns that are helpful in writing well structured, maintainable, and testable XAML applications, including MVVM, dependency injection, commanding, event aggregation, and more. Prism's core functionality is a shared library targeting the .NET Framework and .NET. Features that need to be platform specific are implemented in the respective libraries for the target platform (WPF, Uno Platform, .NET MAUI and Xamarin Forms). Prism for Xamarin.Forms helps you more easily design and build rich, flexible, and easy to maintain Xamarin.Forms applications. This library provides user interface composition as well as modularity support.
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Prism.Forms
This is an early preview of Prism for Xamarin.Forms. Please let us know what you think. Your feedback will be greatly appreciated. A walk through on how to get started with Prism for Xamarin.Forms can be found here: http://brianlagunas.com/first-look-at-the-prism-for-xamarin-forms-preview/ Feel free to contribute to this project on GitHub.
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Prism.Forms
This is an early preview of Prism for Xamarin.Forms. Please let us know what you think. Your feedback will be greatly appreciated. A walk through on how to get started with Prism for Xamarin.Forms: http://brianlagunas.com Feel free to contribute to this project on GitHub.
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Prism.Unity
Use these extensions to build Prism applications based on Unity.
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## Important Notes ## This release is more alpha than most pre-releases. We want to get as much testing on the new optimization work as possible. Expect to see changes and more work landing into this release before promotion to stable. ## Enhancements ## ### New properties ### These all do pretty much what you expect - Editor.TextColor - Entry.TextColor - Editor.FontSize - Editor.FontAttributes - Editor.FontFamily ### New API ### ```csharp public enum ListViewCachingStrategy { RetainElement = 0, RecycleElement, } ``` This new `enum` is used in conjuction with a new constructor for ListView, `ListView (ListViewCachingStrategy cachingStrategy)`. The default mode, RetainElement represents the old ListView behavior. It is also the default behavior if the old constructor is retained. The new behavior has the following characteristics. - Only works on Android/iOS. Windows will simply get the old behavior no matter what. - DataTemplate will be inflated to match as many native renderers for the cells are created. - During virtualization, the Cell will have its binding context updated. This means if an App opt into the new mode, the app must appropriately handle BindingContext updates. All data about the cell must come from the binding context or consistency errors may occur. If the cells are using custom renderers, it must ensure they properly implement property change notification. This mode is not always a pure performance win, testing is the only way to know for sure, however there are some basic guidelines: - Use RecycleElement if: - Cell BindingContext defines all properties/data about the View - Cells are largely similar and do not morphe dramatically based on BindingContext - The Cell has a moderate to small number of bindings - The Cell adheres well to the new performance guidelines below - Use RetainElement if: - Cells morph frequently - Cells have large numbers of bindings (20 to 30 tends to be the crossover point) - When testing RecycleElement, it is slower Generally speaking, prefer RecycleElement as it can offer significant performance gains when in the fast path scenario. Eventually RetainElement may be phased out, however this will only happen once RetainElement no longer offers any performance advantage in any scenario. ### Layout Optimization ### There is a new experimental layout optimization in this release of Xamarin.Forms. The optimization is complex and currently only impacts layout updates. Effectively the optimization serves to block InvalidateMeasure call chains. To get the best possible performance follow these performance guidelines: - Leave the View.VerticalOptions and View.HorizontalOptions alone as much as possible. The default value of Fill or FillAndExpand allows for the best layout optimization. - When using a StackLayout, make sure to have only one child set to Expand. - Avoid RelativeLayout when possible. - When using Grid, avoid Auto rows/columns if possible. Fixed row/cols are best. Stars are equally good if parent tree follows guidelines. - When using AbsoluteLayout, avoid using AutoSize if possible. - When using Labels, set the LineBreakMode to NoWrap whenever possible. This optimization may impact the layout of your app. If you experience any differences at all, please report them as bugs. Further the optimization will work with the new ListView caching strategy, effectively doubling down on scrolling performance. ## Bug Fixes ## [Bug 34632](https://bugzilla.xamarin.com/show_bug.cgi?id=34632) - Can't change IsPresented when setting SplitOnLandscape [Bug 34556](https://bugzilla.xamarin.com/show_bug.cgi?id=34556) - Minimum version determination methods on iOS will fail once iOS hits version 10 [Bug 34549](https://bugzilla.xamarin.com/show_bug.cgi?id=34549) - Setting a BindableProperty of Type DateTime? to null raises Error [Bug 34235](https://bugzilla.xamarin.com/show_bug.cgi?id=34235) - Xamarin.Forms.Platform.WinRT.TabbedPageRenderer OnElementChanged not virtual [Bug 34061](https://bugzilla.xamarin.com/show_bug.cgi?id=34061) - RelativeLayout - First child added after page display does not appear [Bug 34007](https://bugzilla.xamarin.com/show_bug.cgi?id=34007) - Z order drawing of children views are different on Android and iOS [Bug 33764](https://bugzilla.xamarin.com/show_bug.cgi?id=33764) - Frame outline colour doesn't change using ViewModel [Bug 33612](https://bugzilla.xamarin.com/show_bug.cgi?id=33612) - Removing a page from the navigation stack causes an 'Object reference' exception in Android only [Bug 33499](https://bugzilla.xamarin.com/show_bug.cgi?id=33499) - Android WebViewRenderer doesn't unhook events properly [Bug 32902](https://bugzilla.xamarin.com/show_bug.cgi?id=32902) - [iOS | iPad] App Crashes (without debug log) when Master Detail isPresented and navigation being popped [Bug 32801](https://bugzilla.xamarin.com/show_bug.cgi?id=32801) - Memory Leak in TabbedPage + NavigationPage [Bug 32447](https://bugzilla.xamarin.com/show_bug.cgi?id=32447) - [iOS] App crash when scrolling quickly through a TableView that has Pickers in the cells. [Bug 32040](https://bugzilla.xamarin.com/show_bug.cgi?id=32040) - EntryCell.Tapped or SwitchCell.Tapped does not fire when within a TableView [Bug 31366](https://bugzilla.xamarin.com/show_bug.cgi?id=31366) - Pushing and then popping a page modally cause ArgumentOutOfRangeException [Bug 29257](https://bugzilla.xamarin.com/show_bug.cgi?id=29257) - CarouselPage.CurrentPage Does Not Work Properly When Used Inside a NavigationPage ## Other Fixes ## - [A] Non-AppCompat backend no longer fails to redraw Frame correctly - OnPlatform now passing the Windows value to WinRT projects. This API is being considered for replacement with something more extensible. - OpenGLView now uses IOpenGLViewController for backend communication

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5.0.0.2662 26 11/23/2024
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5.0.0.2612 13 01/02/2025
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5.0.0.2578 19 11/29/2024
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5.0.0.2478 18 11/21/2024
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5.0.0.2291 20 11/24/2024
5.0.0.2244 14 11/20/2024
5.0.0.2196 18 11/28/2024
5.0.0.2125 16 11/27/2024
5.0.0.2083 23 11/24/2024
5.0.0.2012 21 11/24/2024
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5.0.0.1905 13 01/02/2025
5.0.0.1874 16 11/30/2024
5.0.0.1829-pre6 16 11/20/2024
5.0.0.1791-pre5 17 11/28/2024
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5.0.0.1558-pre3 16 11/27/2024
5.0.0.1539-pre2 16 11/25/2024
5.0.0.1487-pre1 16 11/27/2024
4.8.0.1821 21 12/02/2024
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4.8.0.1560 19 12/04/2024
4.8.0.1534 15 12/05/2024
4.8.0.1451 16 11/30/2024
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4.8.0.1269 20 11/28/2024
4.8.0.1238-pre3 12 12/01/2024
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4.3.0.819712-pre2 19 11/26/2024
4.3.0.778476-pre1 18 12/10/2024
4.2.0.910310 17 12/15/2024
4.2.0.848062 16 11/28/2024
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4.2.0.709249 11 01/02/2025
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4.1.0.555618 18 12/02/2024
4.1.0.496342-pre2 17 11/29/2024
4.1.0.483098-pre1 17 12/11/2024
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4.0.0.540366 19 11/28/2024
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4.0.0.425677 18 11/21/2024
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4.0.0.169046-pre5 22 11/29/2024
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4.0.0.62955-pre2 16 12/02/2024
4.0.0.8055-pre1 15 11/27/2024
3.6.0.709228 17 12/02/2024
3.6.0.539721 15 11/27/2024
3.6.0.344457 18 11/20/2024
3.6.0.293080 20 12/02/2024
3.6.0.264807 17 11/29/2024
3.6.0.220655 19 11/27/2024
3.6.0.169048-pre2 13 12/22/2024
3.6.0.135200-pre1 14 11/27/2024
3.5.0.274416 17 11/28/2024
3.5.0.169047 15 12/02/2024
3.5.0.129452 19 12/02/2024
3.5.0.94564-pre3 17 11/20/2024
3.5.0.62956-pre2 15 12/22/2024
3.4.0.1039999 22 11/29/2024
3.4.0.1029999 16 12/05/2024
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3.4.0.1008975 18 12/15/2024
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3.3.0.871608-pre2 15 11/29/2024
3.3.0.840541-pre1 16 12/02/2024
3.2.0.871581 17 11/27/2024
3.2.0.839982 15 11/28/2024
3.2.0.809874-pre3 16 12/03/2024
3.2.0.729530-pre2 17 11/20/2024
3.2.0.637442-pre1 18 11/29/2024
3.1.0.697729 17 11/29/2024
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3.1.0.583944 17 11/28/2024
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3.1.0.550168-pre3 17 11/27/2024
3.1.0.530888-pre2 18 11/28/2024
3.1.0.469394-pre1 19 11/28/2024
3.0.0.561731 18 11/20/2024
3.0.0.550146 14 11/30/2024
3.0.0.530893 14 01/06/2025
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3.0.0.427558-pre4 17 11/20/2024
3.0.0.354232-pre3 13 12/22/2024
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2.5.1.527436 20 11/28/2024
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2.5.1.392594-pre3 18 12/02/2024
2.5.1.340284-pre2 18 11/30/2024
2.5.1.317207-pre1 20 11/25/2024
2.5.0.280555 18 12/12/2024
2.5.0.122203 16 12/05/2024
2.5.0.121934 17 11/27/2024
2.5.0.91635 17 11/28/2024
2.5.0.77107 20 11/29/2024
2.5.0.75255-pre3 14 12/22/2024
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2.4.0.91020 21 11/28/2024
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2.4.0.38779 12 01/02/2025
2.4.0.18342 16 11/29/2024
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2.3.5.256-pre6 18 11/29/2024
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2.3.5.233-pre1 20 11/28/2024
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2.3.4.224 15 12/06/2024
2.3.4.221-pre6 17 11/28/2024
2.3.4.214-pre5 19 11/25/2024
2.3.4.212-pre4 19 11/28/2024
2.3.4.211-pre3 18 11/29/2024
2.3.4.192-pre2 18 11/29/2024
2.3.4.184-pre1 17 12/08/2024
2.3.3.193 18 11/28/2024
2.3.3.180 20 11/29/2024
2.3.3.175 17 12/03/2024
2.3.3.168 23 12/02/2024
2.3.3.166-pre4 15 12/22/2024
2.3.3.163-pre3 18 12/03/2024
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2.3.2.127 15 12/15/2024
2.3.2.118-pre1 18 12/03/2024
2.3.1.114 12 11/28/2024
2.3.1.113-pre3 19 11/20/2024
2.3.1.111-pre2 16 12/03/2024
2.3.1.110-pre1 16 11/27/2024
2.3.0.107 16 11/27/2024
2.3.0.49 17 11/28/2024
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2.3.0.38-pre2 21 11/27/2024
2.3.0.34-pre1 17 12/03/2024
2.2.0.45 17 11/25/2024
2.2.0.31 19 11/21/2024
2.2.0.23-pre4 22 12/10/2024
2.2.0.18-pre3 16 11/20/2024
2.2.0.5-pre2 15 12/10/2024
2.2.0.4-pre1 21 11/27/2024
2.1.0.6529 16 11/21/2024
2.1.0.6526 17 11/28/2024
2.1.0.6524 15 12/03/2024
2.1.0.6521 15 11/27/2024
2.1.0.6517-pre5 21 11/28/2024
2.1.0.6513-pre4 20 11/29/2024
2.1.0.6508-pre3 15 11/20/2024
2.1.0.6503-pre2 15 11/20/2024
2.1.0.6501-pre1 12 12/22/2024
2.1.0.6500-pre1 16 11/20/2024
2.0.1.6505 14 11/27/2024
2.0.1.6495 15 12/02/2024
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2.0.0.6490 13 01/02/2025
2.0.0.6484 14 11/27/2024
2.0.0.6482 19 11/21/2024
1.5.2.6478-pre3 16 11/28/2024
1.5.2.6477-pre2 17 11/20/2024
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1.5.1.6471 16 01/02/2025
1.5.1.6468 20 11/25/2024
1.5.1.6460-pre2 17 11/29/2024
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1.5.0.6401-pre2 16 11/20/2024
1.5.0.6396-pre1 18 11/28/2024
1.4.4.6449 18 11/20/2024
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1.4.3.6376 16 11/28/2024
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1.4.3.6364-pre3 15 11/20/2024
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1.4.3.6356-pre1 21 11/27/2024
1.4.2.6359 18 11/27/2024
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1.4.2.6353-pre2 20 11/27/2024
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1.4.1.6349 21 11/30/2024
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1.4.0.6341 15 01/02/2025
1.4.0.6340-pre2 21 11/28/2024
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1.3.5.6337 19 11/28/2024
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1.3.3.6323 25 11/28/2024
1.3.3.6322-pre3 19 11/20/2024
1.3.3.6321-pre2 16 11/27/2024
1.3.3.6318-pre1 17 11/28/2024
1.3.2.6316 17 12/03/2024
1.3.2.6313-pre3 18 11/20/2024
1.3.2.6309-pre2 14 12/22/2024
1.3.2.6299-pre1 20 12/03/2024
1.3.1.6296 18 11/28/2024
1.3.1.6294-pre1 19 11/28/2024
1.3.0.6292 18 12/03/2024
1.3.0.6286-pre4 18 11/27/2024
1.3.0.6284-pre3 17 11/27/2024
1.3.0.6280-pre2 18 11/21/2024
1.3.0.6275-pre1 17 11/20/2024
1.2.3.6257 13 01/02/2025
1.2.3.6256-pre4 19 11/29/2024
1.2.3.6255-pre3 15 11/29/2024
1.2.3.6249-pre2 19 11/20/2024
1.2.3.6246-pre1 16 11/27/2024
1.2.2.6243 18 12/03/2024
1.2.2.6241-pre3 18 11/25/2024
1.2.2.6240-pre2 17 11/28/2024
1.2.2.6238-pre1 18 11/27/2024
1.2.1.6229 16 12/02/2024
1.1.1.6206 15 11/20/2024
1.1.0.6201 16 11/30/2024
1.0.6197 19 11/29/2024
1.0.6188 17 11/29/2024